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// DEVLOG

From the Studio

Development logs, architecture deep-dives, and updates from the build.

  • May 11, 2026
    Dungeon DelversTypeScriptGame DevelopmentArchitectureDevlog

    Building the Character Class

    A technical walkthrough of the character class and its sub-classes PlayerCharacter and NonPlayerCharacter. I go through the way that I set up character atrributes and stats and why I chose to leverage Javascrpt's class structure over a more functional approach.

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  • March 29, 2026
    Dungeon DelversMMORPGBabylonJSWebSocketsTypeScriptDevlog

    Introducing Dungeon Delvers: Building a Browser-Based MMORPG from Scratch

    What I'm building, why I'm building it in the browser, and the technology decisions behind Dungeon Delvers — a fully 3D, real-time MMORPG that lives entirely at a URL.

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